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Monthly Archives "September 2019"

Lessons from the heart-stopping world of complex facilitation

September 16, 2019 By Chris Corrigan Art of Hosting, Complexity, Emergence, Facilitation, Featured 5 Comments

Recently I have had several jobs that have required large group complex facilitation. Sometimes this work involves using methods like Open Space Technology or World Cafe, and other times it requires new designs and processes customized for the work.

When I say “complex facilitation” I mean running group processes that are grounded in complexity theory and intended to move a group towards emergent outcomes. I first heard this term used by Sonja Blignault and Dave Snowden of Cognitive Edge, to describe this kind of facilitation. (Sonja has a great post on this stuff!) These are facilitation techniques and approaches that are required for large groups of people to engage in strategy, sensemaking, planning, and evaluation when the direction forward is unclear and the outcomes are unpredictable or unknown. It is a basic feature of all my facilitation practise, but when I’m doing new things with new designs, methods and processes, I’m most keenly aware of the nature of the work. So over the past few weeks, I’ve been able to reflect on both what complex facilitation is and what is required to do it well.

Here are a few thoughts.

Complex facilitation is highly participatory. Even in a large group setting, complex facilitation requires the active participation of everyone in the room. You will rarely find a meeting I’m running where you have the time to check your email, or just observe. I create exercises and use processes that require active and relatively equal participation. This begins with the invitation process, where we work hard to ensure that there is a diverse group of people, experiences, and perspectives involved in the project. It requires participants to be prepared to work in a participatory way, and it requires processes that ensure that everyone has a chance to meaningfully contribute to the outcomes. This means designing and using structures that move between large and small group sessions, and never leave people sitting and listening in plenary too long.  

Outcomes are emergent and therefore unknown at the beginning. There is no pre-determined destination in complex facilitation. We may have the purpose of making a decision, producing a report, or assembling a plan, but the basic content of those outputs is emergent. It arises from the interactions between the participants. As a facilitator, I have to be very careful not to influence the outcomes of the work, especially when the work is making meaning of patterns that are important to the group. I have to avoid using examples to illustrate the exercises drawn from the group’s context. I spend a lot of preparation time thinking of examples to use that won’t colour the group’s sensemaking work. During the work, I have to be deeply conscious of the way I talk and interact with the group, so as not to impose my view of things on them. 

Use stories and base the work in reality. One thing I have learned from my work informed by complexity practitioners like Dave Snowden, Jennifer Garvey Berger, Cynthia Kurtz, and Glenda Eoyang is to base your strategic work in reality. This means prepping strategic work with a process to collect stories and narratives from the organization or community. Over the past couple of years, I have started using tools like Sensemaker and Cynthia Kurtz’s NarraFirma to do this work. These tools have the advantage of collecting data from people in their context which means that when they come to a large group meeting, they are able to work with material that has been collected rather than generating stories in a workshop context that can sometimes be influenced by bias, habit, and other kinds of cognitive entrainment. I also work with methods that can generate narratives in the workshop itself, but if it’s possible, undertaking a narrative capture beforehand makes the work more meaningful. 

Remember that all complexity work is about patterns. When working with complex facilitation techniques, I’m constantly designing processes and shifting them based on pattern intelligence. In designing and working with patterns, I rely on my version of the ABIDE heuristic: I pay attention to Attractors, Boundaries, Identities, Differences and Exchanges in a process. When the group needs shifting, these are the basic areas I get to influence. If unhealthy issues are arising in a group, my job is to try to shift the patterns to bring the group to emerging health and coherence (note: this does not mean suppressing dissent or conflict!). Work with patterns and you’ll avoid the temptation to meddle in the content.  

Work with cognitive stress and overload. The word “facilitation” comes from the Latin word facilitare which means “to make things easy.” That is not the goal of complex facilitation. Instead, the facilitator works with cognitive overload and stress, deliberately shifting the process between mentally heavy activities and things that are lighter and allow for cognitive recovery. The reason for doing this is to ensure that participants are constantly challenging their patterns and biases. Especially in sensemaking sessions, participants who simply go to the easy answers are not finding the novel. Innovation is very hard work and requires people to both think and act differently. I’m sure many folks who have worked with me will testify about how much they struggled in sessions when we were trying to do new things. That struggle is brains wrestling with habits and preferences. Facilitators need to be skillful in introducing good stress and overload that doesn’t break a group but causes people to authentically find new things. Work hard and eat avocadoes and blueberries.

Not everyone will enjoy it. As a result of cognitive overload and the messiness of the room strewn with markers and posit it notes, you will find that not everyone will enjoy a complex facilitation session. I try to prepare people as much as possible for the work, and almost always warn them ahead of time that the day will be challenging, and they are invited to stay in it. But in a large group of folks, there will always be people who have a crappy time. Try not to create processes that have this result, but also learn and remember that not everyone is going to be thrilled to work in this way. I’ve been in this situation both as a participant and as a facilitator, and I’m okay with it.  

You don’t have a safety net. The more experienced one gets at complex facilitation, the more frequently one operates without a safety net. It can feel risky facilitating in this way, even with a couple of decades of experience under one’s belt. I still often get nervous and fearful in these kinds of workshops, and I’m on high alert. I have developed good self-awareness practices to know when my anxiousness is seeping into my facilitation. This is critical for facilitators of all kinds but especially those who engage in this kind of work. It is not uncommon to find oneself receiving criticism and mistrust, especially as a group is going through a groan zone together. Have a good practice and you can remain a resourceful facilitator. That is the only safety net you get!

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New exercises for teaching Cynefin

September 6, 2019 By Chris Corrigan Collaboration, Complexity, Emergence, Featured, Improv, Learning, Organization 2 Comments

For many years I have been teaching Cynefin as a foundational framework in complexity and participatory leadership workshops and retreats. For me it’s the best and most accessible way to explain the differences between complex problems and other kinds of problems and why we need to make complexity-based interventions in complex systems.

And while there are great ways to start learning about ontology in a lecture format, or using te examples of a children’s birthday party, I’m rather inclined to playing games as a way of understanding different types of systems before we do any teaching at all. Especially when you are teaching Cynefin by referring to constraints, games are super useful because a game is really just a constrained system.

My go to games involve movement and various challenges inspired by theatre exercises, and I’ve documented them before. This morning I needed to create a new suite of games for a context in which free movement was itself constrained (two participants in wheelchairs and a room that was not big enough for good and open movement.) I went to my arsenal of improvisation games and came up with these three games. We did these in groups of about 6-7 people.

  1. In your group, recite the English alphabet in order one letter at a time. Go around the circle, with each person saying one letter at a time.
  2. In your group, this time you will construct a 26 word story by each person contributing a word that starts with the next letter in the alphabet. Go in order around the circle, one word from each person. The theme of the story is “Our journey to the retreat centre.”
  3. In your group you have 3 minutes to tell a one word story about a mythical and legendary community event. Each person contributes one word at a time and you go clockwise around the circle. I will let you know when you have 30 seconds left to wrap up your story.

You can see that these three games map on to the Obvious, Complicated and Complex domains of Cynefin and although they are variations of the same process, the way we use constraints is what dictates the nature of the game.

In the first game, there is a rule: recite the alphabet in order, one person at a time. There is no room for creativity and in fact a best practice – singing The Alphabet Song – help you to do it. If anyone in the group doesn’t know the alphabet, it’s easy enough to google it and show them so they don’t lose their place.

In the second game, there was more latitude for participants to ad something, but they were still constrained by the alphabet scheme and the rule of one word at a time, going in a circle. Again, expertise helps here, as people can remind others that they skipped a letter for example, but increasingly the story is emergent and there is more unpredictability in the exercise. It’s also worth pointing out how people game the system by schoosing words that fit the rules rather than words that contribute to the story. The rules are far more influential constraints than the purpose of the exercise. This leads to all kinds of discussion about why it’s easy in large system to justify your work by just doing your part rather than by what you added to the whole. This is a good example of governing constraints.

In the third game we free the participants from all constraints except one word at a time, in a circle. The theme of the story becomes more important, because word choice is ENABLED by the theme which constraints options. Enabling constraints are at play, and I offered people a couple of heuristics from the improve world in order to hep them if they were stuck:

  • Accept the offer and be changed by it
  • Make your partner look good by building on the offer
  • Don’t be afraid to fail

One word at a time stories can sometimes be very powerful and moving as they emerge from people co-creating something together. You can see how small changes cause the story to go in a radically different direction and participants can often feel their desire to control the narrative dashed on the rocks of different offers. With fewer GOVERNING constraints in place, people feel freer to make mistakes and fail, especially knowing that others may be waiting to work with their material anyway.

So there you go: a new way to experientially learn ontology before diving into Cynefin to explain and make sense of what we just did.

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